If you’ve been wondering why things have been quiet around these parts, part of it is that a lot of my energies have been directed at game development rather than writing. In particular, my most successful game demo, the puzzle roguelike Pushro, has broken through a major stumbling block. I needed to rewrite the entire physics system, but that’s done, and everything has progressed so much smoother from there.
Thus, I’m proud to bump up the default version of pushro to 0.8.
There’s a ton of new stuff to find and explore. More than double the number of powerups, but arguably triple given that there’s now a hidden function to each of them.
There are five more tools, a couple new block types and a BUNCH of new interactions. It’s a safe assumption that in pushro 0.8, most things are even deeper than you assume.
Oh, and touch controls are back and better than ever, alongside a general if pretty modest UI improvement.
Hyperfocused for sixteen days this time, rather than the eighten day marathon that ended in pushro 0.7. There’s more stuff I want to add, lot of things that feel so close my fingers are brushing against them —- but I’m weary, so I think i’ll take a break and save the exciting stuff for 0.9.
Not a lot of people play pushro but working on it has a way of healing me, I think.