Serpentine Squiggles

Senesce 

Your character is victim to a terrible curse that will eventually consume them. To create a character, write a short paragraph describing them, and pick out traits. Rate the traits 1‍-​3, where 1 is a significant aptitude and 3 is a near‍-​supernatural affinity. The referee may veto characters deemed inappropriate for the game.

Once you’ve described your character, decide which curse afflicts them. (see below)

All characters should have a driving goal (an easy one: to become free of the curse), and‍ ‍—‍ if there are multiple players‍ ‍—‍ a reason to know of and cooperate with the other player characters.

You will start with 12 six‍-​sided dice. Whenever your character attempts a difficult, uncertain task, the referee will ask you to roll for it, rating its difficulty 1‍-​3. 1 is a task of moderate challenge, 2 a task of definite peril, and 3 is one sure to end in tragedy. If one of your traits assists you in the task, you may select and reroll as many dice as the trait’s rating.

Three things may happen to any dice: ‍-​ It shows 5 or 6, and counts as a success. 6 is particularly special. ‍-​ It shows 3 or 4, and does nothing for you. ‍-​ It shows 1 or 2, and is a fumble, and the die is thereby cursed.

If you can count at least as many successes as the referee’s difficulty rating, you perform the action, and you may describe what happens. Otherwise, the referee describes what happens.

Then, you may pick up any dice that are not cursed. The cursed dice remain on the table in front of you.

However, before the successes are counted, you may turn dice showing 6 on their side, so that they shows 3 or 4. If you do this, you can also uncurse one cursed die for each, turning them so that they shows 3 or 4 as well.

When you can invest no dice into your actions, you are forever lost to your curse.

A few possible curses are: